PS: The Galata Tower is conspicuously absent. That means that they are the cheapest to lift (cost to the owner). The 3 buildings with the LONGEST sweet spot are: Here's a list of those level ranges, for each building in the era. You want slots on those levels filled quickly 1.9 by your friendly investors, so as to remove snipe risk and large costs to you. This building gives the player a chance and ability to double resources. It also lets its visitors experience the wonder of being deep in the blue depths.' The Blue Galaxy is a Great Building from the Oceanic Future. ![]() In other words, the sweet spot on any building is a very vulnerable place (by design) to unfriendly sniping. 'The Blue Galaxy has the world's most complete collection of jelly fish. Auto next level opening cascade and sniping via crash leveling - very nasty and you can't stop it in the sweet spot unless you remove your building from it's road connection. ![]() Lots of bad things can happen to your GB lift, if you're not attentive to this range (especially if you've mistakenly opened those levels with BPs way in advance of your current level progress). ![]() Sweet spot is the range of levels ( based on the 1.9 lifting design) for the GB where ZERO INITIAL FP protection is required (usually put on by the owner) on the GB to protect 1.9 investors who are taking at a minimum, SLOT 1 and SLOT 2.
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