The game project was led by Will Byles, who had previously worked in theatre and advertising. The new narrative-heavy horror game too had originally been planned for release on the Move expansion of the PS3. In the same year, the studio developed the augmented reality party game “Start the Party!” for the PlayStation Move expansion of the PlayStation 3. The UK studio Supermassive Games, founded in 2008, itself claims to have started development on the game in 2010. However, Sony was to make up for this somewhat limited distribution, heavily promoting the game as a tie-in with its new console (2013). Until Dawn is a so-called “PlayStation 4 Exclusive”, which means that the game was released exclusively on Sony’s newest console in 2015. Gameplay: Interactive drama decision trees, QTEs I – Production Analysis: They have read all of the popular cultural clues correctly, and already know what is coming next. Josh’s invitation, which he sends by video message, seems to the others to be a good idea for players on the other side of the screen, however, alarm bells are already ringing. A year later, Josh invites the remaining friends back to the supposedly isolated lodge for the weekend: Mike, the stereotypical “jock” character Jessica, his attractive and somewhat one-dimensional girlfriend the affable Matt the cynical and callous Emily Chris the token nerd and Ashley, the wallflower. But things didn’t turn out at all as expected: Humiliated by a childish and hurtful prank, Hannah runs out into a blizzard at night. In February 2014, they had planned to spend a few days with their brother Josh and six other friends in a luxurious lodge in the Canadian Rocky Mountains. A year has passed since the sisters Hannah and Beth Washington disappeared.
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